Some parents may be distracted by the similarities to their old favorites, but kids will stay engaged and involved all the way to the end. Of course, it's less likely that today's tweens will know those films, so hopefully it will all feel new to them. And that's not the only "homage" in play: The house is reminiscent of Clue, and the characters are like modern takes on The Breakfast Club. It's not, but it might feel that way because the plot has a lot in common with Willy Wonka and the Chocolate Factory. Writer Jeff Wild's script seems like it must be an adaptation of a middle grade novel. (If these are the "bad kids" of Bentonville High, can we all send our kids to school there?) And the way some of the games work feels less like advanced technology and more like a mind manipulation/ Vanilla Sky situation. Also, the whole setup - including why these particular five kids were selected - is pretty shaky. Virtue may be a genius, but some of his challenges are lawsuits waiting to happen. Still, even though Max Winslow and the House of Secrets allows kids' minds to work while they're sitting back, that doesn't mean everything quite adds up. Which is too bad, since kids like to figure things out. Despite substantial evidence in the entertainment world that kids enjoy mysteries, few of them exist for this age group. This curiosity of a smart-house-escape-room mystery will keep tweens on the edge of their seats, even if it's a little amateurish. To stay in the loop on more movies like this, you can sign up for weekly Family Movie Night emails. Still, the kids do demonstrate courage and humility and ultimately achieve personal growth - but, the movie says, that's thanks to technology, another aspect that may leave viewers scratching their heads. Plus, most of the issues originate with their parents, including pressure to achieve and abandonment. What's iffier is how often the term "bad kids" is used by adults to describe the teens, along with labels like "liar" and "troll." The teens aren't perfect, but their issues - being grumpy, pranking a neighbor, being obsessed with social media, etc. A little romance develops between two teens, there's some bullying, and one teen tries to take a beer from the refrigerator, but otherwise, the content here is very mild. But there's no graphic violence and ( spoiler alert?) everything and everyone turns out not just OK, but better for the experience. The house gets more malevolent as the story proceeds, and some menacing/perilous moments imply that something really bad is about to happen - so much so that at times it feels like a horror movie for kids. The lockpick skill can be upgraded with Caroline at the Ministry, or by mindreading Mysus at the Black Market.Parents need to know that Max Winslow and the House of Secrets is a Willy Wonka-meets-Elon Musk escape room-style mystery about teens who must outsmart a "smart" house. (In Divinity II: Dragon Knight Saga the door between Green and Blue requires level 7). With lockpick skill 6 or higher, all four treasure chests can be obtained by unlocking the doors between the treasure chests. With a lockpick skill of 5 or lower, only one treasure may be obtained. The north-south doors between the chest rooms are lockpickable. Each one of the small rooms is different and it may be worthwhile to reload and explore the maze a little bit to see them all if interested. There will not be any extra Troublesome Keys to cause deviation from the route. Proceed in a straight line, going directly west. It is based on the 1926 British novel The House of Secrets by Sydney Horler, which Chesterfield Pictures had previously made into a 1929 film The House of Secrets. Reed and starring Leslie Fenton, Muriel Evans and Noel Madison. Within each of the westernmost rooms is an unlocked treasure chest containing gold or a unique-quality item.įrom the entrance go north or south until The Dragon Knight is east of the coloured room they would like to end at. House of Secrets is a 1936 American mystery thriller film directed by Roland D. There is one key of each colour in the maze. The four westernmost rooms are colour-coded, and require the matching coloured key to unlock the door (blue, green, purple, or yellow). These are found in chests, either alone or in pairs. Most of the doors in the maze are "Troublesome Doors" that require a "Troublesome Key" to unlock.
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